Brain Puzzle 3 Level 22 Answer: Help the barista make 10 different coffees
Level 22 “Coffee Master”: Help the barista make 10 different coffees. 14 moves in order, most of them drags; follow the step cards below or copy the embedded video move-for-move.
Watch the full solution.
Ten ingredients into the same black coffee, two fridge shelves swiped left and a window double-tapped to reach the hive: the clip runs the order once, clean.
Level 22 walkthrough: every move in order.
Drag the cow from the painting into the black coffee on the bar; then Drag the matcha powder into the black coffee on the bar; then Swipe left on the top shelf of the fridge; then Drag the ice cubes into the black coffee on the bar
Swipe left on the bottom shelf of the fridge; then Drag the cream into the black coffee on the bar; then Double-tap the window; then Drag the beehive outside the window into the black coffee on the bar
Drag the orange sticker from the price tag into the black coffee on the bar; then Drag the liquor on the table into the black coffee on the bar; then Drag the coffee beans on the table to the kitten
Drag the cat poop coffee into the black coffee on the bar; then Drag the chocolate syrup on the fridge into the black coffee on the bar; then Drag the pumpkin into the black coffee on the bar
What makes Level 22 tricky.
The goal asks for ten different coffees and the cards deliver exactly ten ingredients into the same black coffee on the bar. Ten of the fourteen moves end there. The other four explain why the order matters: two swipes on the fridge, one double-tap on the window and a single drag to the kitten. The barista is never named as the recipient of anything; every instruction moves an object into the cup or to a named target.
The two fridge shelves are separate targets. Step 3 swipes left on the top shelf, step 5 swipes left on the bottom shelf, and both shelves pay out later: the cream at step 6 and the chocolate syrup at step 13 come off the fridge, seven moves apart. The window works the same way. Step 7 double-taps it and step 8 takes the beehive outside into the coffee, so the double-tap is what puts the hive within reach. The painting supplies the first ingredient, a cow, which starts the run before anything on the bar is touched. Nothing else in the level is swiped, so the fridge is the only furniture that moves.
Step 11 is the one drag that does not end in the coffee. The coffee beans on the table go to the kitten, and the card places that delivery between two ingredients, the liquor at step 10 and the cat poop coffee at step 12. The kitten is the only drag target in the level that is not the cup. The last three are the odd ones: cat poop coffee at step 12, chocolate syrup off the fridge at step 13 and a pumpkin at step 14. A pumpkin into a coffee is the kind of move this level trades on, and it is the final drag. That leaves ten drags into the cup out of eleven drags in total, which is the count the goal asks for.
Ten ingredients, two shelves, one kitten.
What to check when a coffee refuses to register:
- Steps 1, 2, 4, 6, 8, 9, 10, 12, 13 and 14: ten drags into the same black coffee, matching the ten coffees in the goal.
- Step 3: swipe left on the top shelf of the fridge. Step 5: swipe left on the bottom shelf.
- Steps 6 and 13: cream and chocolate syrup both come off the fridge, seven moves apart.
- Step 7: double-tap the window before step 8, or the beehive is not there to drag.
- Step 11: coffee beans to the kitten, the only drag that leaves the cup alone.
- Step 14: the pumpkin goes in last, and the level ends on it.
Eleven drags, two swipes and one double-tap, and the count only stalls when a shelf stays shut or the kitten is skipped.
FAQ.
What is the answer to Brain Puzzle 3 Level 22?
In order: 1) Drag the cow from the painting into the black coffee on the bar; 2) Drag the matcha powder into the black coffee on the bar; 3) Swipe left on the top shelf of the fridge; 4) Drag the ice cubes into the black coffee on the bar; 5) Swipe left on the bottom shelf of the fridge; 6) Drag the cream into the black coffee on the bar; 7) Double-tap the window; 8) Drag the beehive outside the window into the black coffee on the bar; 9) Drag the orange sticker from the price tag into the black coffee on the bar; 10) Drag the liquor on the table into the black coffee on the bar; 11) Drag the coffee beans on the table to the kitten; 12) Drag the cat poop coffee into the black coffee on the bar; 13) Drag the chocolate syrup on the fridge into the black coffee on the bar; 14) Drag the pumpkin into the black coffee on the bar
Why does nothing happen when I tap in Level 22?
Eleven of the fourteen moves are drags, the fridge shelves at steps 3 and 5 are swipes and the window at step 7 is a double-tap, so a tap that does nothing is the wrong gesture.
Is this Level 22 walkthrough up to date?
This order matches the current build, where the coffee bar sits at level 22; the number moves whenever a new scene is inserted before it, which is why older videos disagree.
Stuck on another level?.
More Brain Puzzle 3 answers as we clear them:
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