GridPaw cat puzzle icon GridPaw

Brain Puzzle 3 Level 35 Answer: Help the boy fight off the snow monster

Unofficial fan-made guide. Not affiliated with the developer of Brain Puzzle 3.
Steps cross-checked against an independent all-levels reference (current game version) and the embedded walkthrough video. Brain Puzzle 3 moves are drags as often as taps: if a tap does nothing, try dragging the object instead.
Quick answer

Level 35 “Snowfield Doomsday”: Help the boy fight off the snow monster. 16 moves in order; follow the step cards below or copy the embedded video move-for-move.

Got it? If you enjoy these, try Akari: our own free browser puzzle with a fresh grid every midnight. No app, no ads.

Brain Puzzle 3 level 35 Snowfield Doomsday scene

Watch the full solution.

The clip is worth watching for two moments: the drawer swipe that only works after seven bar drags, and the rifle at the end.

Level 35 walkthrough: every move in order.

Step 1 Steps 1–4: Drag the gold bar to the wall

Drag the gold bar to the wall; then Drag the gold bar to the boy; then Drag the gold bar to the dog; then Drag the gold bar to the table

Step 2 Steps 5–8: Drag the gold bar to the baguette on the table

Drag the gold bar to the baguette on the table; then Drag the gold bar to the radio; then Drag the gold bar to the dry grass under the boy; then Swipe the table drawer to the left

Step 3 Steps 9–12: Drag the gold bar to the phone in the drawer

Drag the gold bar to the phone in the drawer; then Drag the phone to the boy; then Drag the gold bar to the icicle in front of the snow monster; then Drag the can to the dog

Step 4 Steps 13–16: Drag the poop to the campfire

Drag the poop to the campfire; then Drag the bigger bonfire to the snow monster; then Drag the gold bar to the iron rod; then Drag the rifle to the boy

What makes Level 35 tricky.

The gold bar is dragged ten separate times: to the wall, the boy, the dog, the table, the baguette, the radio, the dry grass, the phone inside the drawer, the icicle and finally the iron rod. Nothing in the level announces that the bar can be reused, so most runs treat the first drag as the bar's one job and then search the snowfield for a second one that does not exist. The chain also hides its only swipe at step 8. The table drawer will not open for a tap, and the phone that comes out of it is a single-use item: it goes to the boy once, at step 10, and never comes back.

Halfway through, the level quietly swaps its rule. Steps 12 to 14 stop using the gold bar: the can goes to the dog, the poop goes to the campfire, and the bigger bonfire that results is dragged onto the snow monster. Then the bar returns for the iron rod at step 15 and the rifle closes the level at 16. A run that has read the opening as "bar to everything" keeps hunting for a bar target after the bonfire, skips the can and strands the dog.

Every target is already lying in the snow. The dry grass sits under the boy rather than beside him, the icicle hangs in front of the snow monster, and the baguette is on the table rather than in the drawer, so each of the ten drags is a small read of a scene that otherwise looks like a pile of props. The ending is the part people miss: the bonfire hitting the monster looks like the finish, and the rifle is still sitting there untapped. The checklist below marks the six places a chain this long breaks.

Six links in a sixteen-move chain.

The moves that look like dead ends are the ones that carry the level:

Ten bar drags, one swipe, one phone, one can, one campfire and one rifle.

FAQ.

What is the answer to Brain Puzzle 3 Level 35?

In order: 1) Drag the gold bar to the wall; 2) Drag the gold bar to the boy; 3) Drag the gold bar to the dog; 4) Drag the gold bar to the table; 5) Drag the gold bar to the baguette on the table; 6) Drag the gold bar to the radio; 7) Drag the gold bar to the dry grass under the boy; 8) Swipe the table drawer to the left; 9) Drag the gold bar to the phone in the drawer; 10) Drag the phone to the boy; 11) Drag the gold bar to the icicle in front of the snow monster; 12) Drag the can to the dog; 13) Drag the poop to the campfire; 14) Drag the bigger bonfire to the snow monster; 15) Drag the gold bar to the iron rod; 16) Drag the rifle to the boy

Why does nothing happen when I tap in Level 35?

Fifteen of the sixteen moves are drags and step 8 is a swipe, so a tap on the drawer, the icicle or the iron rod gets no response.

Is this Level 35 walkthrough up to date?

Yes. The order above is the one that clears the level in the current build, drawer swipe at 8 and rifle at 16 included.

Stuck on another level?.

More Brain Puzzle 3 answers as we clear them:

Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 19Level 11Level 12Level 13Level 14Level 15Level 16Level 17Level 18Level 20Level 21Level 22Level 23Level 24Level 25Level 26Level 27Level 28Level 29Level 30Level 31Level 32Level 33Level 34Level 36Level 37Level 38Level 39Level 40Level 41Level 42Level 43Level 44Level 45Level 46Level 47Level 48Level 49Level 50Level 51Level 52Level 53Level 137

Play Shikaku → · Play Akari → · More Japanese logic puzzles →

Daily Akari — new grid every midnight
Tonight's Puzzle

Daily Akari Challenge

New grid every midnight. Light it up. No ads, no sign-up.

Play today's Akari →