Brain Puzzle 3 Level 35 Answer: Help the boy fight off the snow monster
Level 35 “Snowfield Doomsday”: Help the boy fight off the snow monster. 16 moves in order; follow the step cards below or copy the embedded video move-for-move.
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Watch the full solution.
The clip is worth watching for two moments: the drawer swipe that only works after seven bar drags, and the rifle at the end.
Level 35 walkthrough: every move in order.
Drag the gold bar to the wall; then Drag the gold bar to the boy; then Drag the gold bar to the dog; then Drag the gold bar to the table
Drag the gold bar to the baguette on the table; then Drag the gold bar to the radio; then Drag the gold bar to the dry grass under the boy; then Swipe the table drawer to the left
Drag the gold bar to the phone in the drawer; then Drag the phone to the boy; then Drag the gold bar to the icicle in front of the snow monster; then Drag the can to the dog
Drag the poop to the campfire; then Drag the bigger bonfire to the snow monster; then Drag the gold bar to the iron rod; then Drag the rifle to the boy
What makes Level 35 tricky.
The gold bar is dragged ten separate times: to the wall, the boy, the dog, the table, the baguette, the radio, the dry grass, the phone inside the drawer, the icicle and finally the iron rod. Nothing in the level announces that the bar can be reused, so most runs treat the first drag as the bar's one job and then search the snowfield for a second one that does not exist. The chain also hides its only swipe at step 8. The table drawer will not open for a tap, and the phone that comes out of it is a single-use item: it goes to the boy once, at step 10, and never comes back.
Halfway through, the level quietly swaps its rule. Steps 12 to 14 stop using the gold bar: the can goes to the dog, the poop goes to the campfire, and the bigger bonfire that results is dragged onto the snow monster. Then the bar returns for the iron rod at step 15 and the rifle closes the level at 16. A run that has read the opening as "bar to everything" keeps hunting for a bar target after the bonfire, skips the can and strands the dog.
Every target is already lying in the snow. The dry grass sits under the boy rather than beside him, the icicle hangs in front of the snow monster, and the baguette is on the table rather than in the drawer, so each of the ten drags is a small read of a scene that otherwise looks like a pile of props. The ending is the part people miss: the bonfire hitting the monster looks like the finish, and the rifle is still sitting there untapped. The checklist below marks the six places a chain this long breaks.
Six links in a sixteen-move chain.
The moves that look like dead ends are the ones that carry the level:
- The gold bar, ten times over. If a target refuses the bar, the answer is the next item on the list rather than a new tool.
- The drawer, step 8. It wants a swipe to the left; tapping the table does nothing.
- The phone, step 10. It leaves the drawer for the boy once, and the move list only ever names one phone.
- The can, step 12. It comes after the gold bar has already visited the dog, so a run can believe the dog is done.
- The campfire, step 13. Poop first, then the bigger bonfire to the snow monster at 14. The order is the move.
- The rifle, step 16. Dragging the fire onto the monster is not the last step, however finished the level looks.
Ten bar drags, one swipe, one phone, one can, one campfire and one rifle.
FAQ.
What is the answer to Brain Puzzle 3 Level 35?
In order: 1) Drag the gold bar to the wall; 2) Drag the gold bar to the boy; 3) Drag the gold bar to the dog; 4) Drag the gold bar to the table; 5) Drag the gold bar to the baguette on the table; 6) Drag the gold bar to the radio; 7) Drag the gold bar to the dry grass under the boy; 8) Swipe the table drawer to the left; 9) Drag the gold bar to the phone in the drawer; 10) Drag the phone to the boy; 11) Drag the gold bar to the icicle in front of the snow monster; 12) Drag the can to the dog; 13) Drag the poop to the campfire; 14) Drag the bigger bonfire to the snow monster; 15) Drag the gold bar to the iron rod; 16) Drag the rifle to the boy
Why does nothing happen when I tap in Level 35?
Fifteen of the sixteen moves are drags and step 8 is a swipe, so a tap on the drawer, the icicle or the iron rod gets no response.
Is this Level 35 walkthrough up to date?
Yes. The order above is the one that clears the level in the current build, drawer swipe at 8 and rifle at 16 included.
Stuck on another level?.
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