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Brain Puzzle 3 Level 5 Answer: Help the girl get out of this creepy place

Unofficial fan-made guide. Not affiliated with the developer of Brain Puzzle 3.
Steps cross-checked against an independent all-levels reference (current game version) and the embedded walkthrough video. Brain Puzzle 3 moves are drags as often as taps. If a tap does nothing, try dragging the object instead.
Quick answer

Level 5 “Creepy Ferris”: Help the girl get out of this creepy place. 11 moves in order, most of them drags: follow the step cards below or copy the embedded video move-for-move.

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Brain Puzzle 3 level 5 Creepy Ferris scene

Watch the full solution.

Watch the billboard card twice: the unicycle comes out of it, then the whole board travels to the girl, and both are drawn as fairground scenery.

Level 5 walkthrough: every move in order.

Step 1 Steps 1–3: Drag the baseball bat on the ground to the girl

Drag the baseball bat on the ground to the girl; then Drag the doll to the girl; then Drag the track in the bottom right corner to the girl

Step 2 Steps 4–6: Drag the phone stand in front of the statue to the girl

Drag the phone stand in front of the statue to the girl; then Drag the unicycle inside the billboard to the girl; then Drag the billboard to the girl

Step 3 Steps 7–9: Drag the vine outside the box to the girl

Drag the vine outside the box to the girl; then Drag the chain on the pillar to the girl; then Swipe up on the trash can

Step 4 Steps 10–11: Drag the iron rod inside to the girl

Drag the iron rod inside to the girl; then Drag the headphones from the girl's head to her

What makes Level 5 tricky.

All eleven cards end at the girl. There is no second target, no container to tap open, no order to respect: one drop zone, eleven sources, which makes the level look easier than it is. The work is finding the sources, and they grow less plausible as the list runs: a bat on the ground (1), a doll (2), the track in the bottom right corner (3), the phone stand in front of the statue (4), the unicycle inside the billboard (5), then the billboard itself (6).

Size is not a filter. A ride track and a whole billboard travel to the girl, and both are painted as fairground scenery rather than as props, so nothing about them suggests they can be picked up until you try. The billboard is a container and an item on consecutive cards: the unicycle comes out of it (5), then the board goes to the girl (6). The trash can repeats that idea with a gesture instead of a sequence, swipe up (9) and the iron rod inside becomes draggable (10). If the rod will not move, the can has not been swiped yet.

Cards 7 and 8 complete the scenery trap. The vine growing outside the box and the chain hanging on the pillar are plain drags, but both read as set dressing the same way the track does. Nothing highlights them, and neither sits inside a container to open first. Card 9 is the only non-drag in the level: the trash can wants a swipe up, not a drag, which breaks the rhythm of ten straight carries. That single gesture switch is the level's real test: ten drags and one swipe, and the board only takes them in that order.

The last card is the one runs leave behind. Step 11 drags the headphones from the girl's head to the girl (the same person on both ends), which looks like a mistake and is the input that closes the level. Everything before it has been carried to her from somewhere else on the fairground; the final item she is already wearing. If the scene looks settled and the polaroid has not appeared, that is the card to replay. The FAQ repeats the eleven in a single paragraph if the list blurred.

Two chains and a self-drag.

Only two cards depend on another card, and both hide it well:

One target for eleven cards is the whole design, and the last card breaks only the logic of where items come from.

FAQ.

What is the answer to Brain Puzzle 3 Level 5?

In order: 1) Drag the baseball bat on the ground to the girl; 2) Drag the doll to the girl; 3) Drag the track in the bottom right corner to the girl; 4) Drag the phone stand in front of the statue to the girl; 5) Drag the unicycle inside the billboard to the girl; 6) Drag the billboard to the girl; 7) Drag the vine outside the box to the girl; 8) Drag the chain on the pillar to the girl; 9) Swipe up on the trash can; 10) Drag the iron rod inside to the girl; 11) Drag the headphones from the girl's head to her

Why does nothing happen when I tap in Level 5?

Level 5 has no taps at all — the trash can needs an upward swipe at step 9 and the other ten cards are drags onto the girl, so pressing a prop does nothing.

Is this Level 5 walkthrough up to date?

Yes — eleven moves on the current build, ending with the headphones coming off the girl's own head and going straight back to her.

Stuck on another level?.

More Brain Puzzle 3 answers as we clear them:

Level 1Level 2Level 3Level 4Level 6Level 7Level 8Level 9Level 10Level 19Level 11Level 12Level 13Level 14Level 15Level 16Level 17Level 18Level 20Level 21Level 22Level 23Level 24Level 25Level 26Level 27Level 28Level 29Level 30Level 31Level 32Level 33Level 34Level 35Level 36Level 37Level 38Level 39Level 40Level 41Level 42Level 43Level 44Level 45Level 46Level 47Level 48Level 49Level 50Level 51Level 52Level 53Level 137

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